Hazari Lite 1.1 APK
- Version: 1.1
- File size: 2.56MB
- Requires: Android 4.1+
- Package Name: com.codercell.hazarilite
- Developer: CoderCell
- Updated: August 28, 2019
- Price: Free
- Rate 4.80 stars – based on 299 reviews
We provide Hazari Lite 1.1 APK file for Android 4.1+ and up.
Hazari Lite is a free Card game.
It's easy to download and install to your mobile phone.
Please be aware that ApkPlz only share the original and free pure apk installer for Hazari Lite 1.1 APK without any modifications.
The average rating is 4.80 out of 5 stars on playstore. If you want to know more about Hazari Lite then you may visit CoderCell support center for more information
All the apps & games here are for home or personal use only. If any apk download infringes your copyright, please contact us. Hazari Lite is the property and trademark from the developer CoderCell.
Players and Cards
Hazari is a game for four players using a standard international 52-card pack.
The rank of cards in each suit, from highest to lowest, is A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The Aces, Kings, Queens, Jacks and Tens are worth 10 points each, and the numeral cards from 2 to 9 are worth 5 points each. The total value of the cards in the pack is 360.
Deal and play are counter-clockwise.
The game of Hazari is based on comparing 3-card combinations. The types of combination from highest to lowest are 1. Troy, 2. Colour Run, 3. Run; 4. Colour, 5. Pair and 6. Indi. A higher type of combination always beats a lower type - for example, any Colour Run beats any ordinary Run. Between two combinations of the same type, the one with the higher cards wins.
Also known as trial. Three cards of the same rank. Higher cards beat lower cards so the highest Troy is A-A-A and the lowest is 2-2-2.
Three consecutive cards of the same suit. Ace can be used in a run of A-K-Q which is the highest or A-2-3 which is the second-highest. Below A-2-3 comes K-Q-J, then Q-J-10 and so on down to 4-3-2, which is the lowest Colour Run.
Three cards of consecutive rank, not all of the same suit. The highest is A-K-Q, then A-2-3, then K-Q-J, then Q-J-10 and so on down to 4-3-2, which is the lowest.
Three cards of the same suit that do not form a run. To decide which is highest, compare the highest cards first, then if these are equal the second card, and if these are also equal the lowest card. For example, diamonds-diamond9-diamond2 beats spadeJ-spade8-spade7 because 9 is higher than 8. the highest Colour is A-K-J of a suit and the lowest is 5-3-2.
Two cards of equal rank with a card of a different rank. To decide which is highest, compare the pairs of equals card first. If two players have pairs of the same rank, compare the third non-matching card.
Indi (or Individual)
Three cards that do not form any of the above types. They are not all the same suit, no two cards are equal in rank, and they are not consecutive. To compare two such combinations, compare the highest cards first, then if these are equal the second card, and if these are also equal the lowest card.
Deal and Card Arrangement
The dealer deals out all the cards to the players so that each player has a hand of 13 cards. Each of the players then divides their cards into four separate groups of 3, 3, 3 and 4 cards. The groups are arranged in descending order according to the ranking of combinations explained above. In the 4-card set, only the best 3-card combination that can be made from those 4 cards is considered, and this must be the lowest of the four combinations in the hand.
A player who has finished arranging cards into groups announces this by saying "up", after which the division of cards into groups cannot be changed. When all four players have said "up" the play begins.
The player to the right of the dealer places the highest of his or her groups of 3 cards face-up on the table. Each of the other players, in anticlockwise order, do the same. Whoever has played the highest group collects all 12 cards, stores them face down, and plays his or her highest remaining 3-card group face up. The other players respond in turn by playing their highest remaining groups, and again the player of the highest group wins the cards and begins the next round of play. In the fourth and final round, each player will play four cards, consisting of the weakest of their 3-card groups plus a spare card. The winner of this final round takes all 16 cards.